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Creating your world :

By: Weber, Aimee.
Contributor(s): Rufer-Bach, Kimberly | Platel, Richard.
Material type: TextTextPublisher: Indianapolis, IN : Wiley Pub., c2008Description: xvii, 398 p. : col. ill. ; 1 CD-ROM (4 3/4 in.).ISBN: 9780470171141 (pbk.); 0470171146 (pbk.).Subject(s): Second Life (Game) | Shared virtual environments | Avatars (Virtual reality)DDC classification: 793.932
Contents:
Second life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index.
Summary: The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data.
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non fiction 793.932 (Browse shelf) Available L000011713

The CD-ROM includes textures, avatar templates, more than 100 sample animations, scripts and many utilities to help Second Life content creators. It, also includes examples of great machinima and tutorial files so you can follow along and compare your work to the pros.

Includes index.

Second life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index.

The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data.

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